# Configuration file

levelhearts {

    general {
        # When enabled, an extra level of debugging output will be provided to the logs.
        B:Debug=false

        # When enabled, the player's health will get reset back to default on death. Overrides punish amount.
        B:Hardcore=false

        # When disabled, LevelHearts' items' functionality will be disabled.
        B:Items=true

        # When disabled, LevelHearts will not spawn heart pieces and heart containers in chests around the world.
        B:Loot=true

        # When enabled, upon any damage to the player, the player will immediately die. "One-Hit Knockout"
        B:Ohko=false
    }

    health {
        # The amount of health a user will have in a new game or after death.
        # Min: 1
        # Max: 200
        I:"Default Health"=6

        # The levels at which a user will gain a heart.
        I:"Level Ramp" <
            5
			10
			15
			20
			25
			30
			35
			40
			45
			50
			55
			60
			65
			70
			75
			80
			85
         >

        # The maximum amount of health LevelHearts will allow a user to have. -1 to disable.
        # Min: -1
        # Max: 1024
        I:"Maximum Health"=-1

        # How many hearts (not health) to take away from the user each time they die. -1 to disable.
        # Min: -1
        # Max: 10
        I:"Punish Health"=-1
    }

    gui {
        # When disabled, LevelHearts will not modify the hud at all. Only use if you're having conflicts with other mods.
        B:"LevelHearts HUD"=true

        # When enabled, health will not be displayed at all. Works well in combination with one-hit knockout.
        B:"LevelHearts Hidden HUD"=false

        # When enabled, the health will display in only one row with a number to the left indicating the row you're on.
        B:"LevelHearts Minimal HUD"=false
    }

    experience {
        # When enabled, the mod will force players to lose their items even if the KeepInventory gamerule is enabled.
        # If using a setting to lose health upon death, often health will be regained through experience after respawning, which can be confusing.
        B:"Always Lose Inventory on Death"=false

        # When enabled, the mod will force players to lose their experience even if the KeepInventory gamerule is enabled.
        B:"Always Lose XP on Death"=true

        # How much to multiply the value of experience by.
        # Min: 0.0
        # Max: 1024.0
        D:"XP Multiplier"=3.0
    }

}


